Friday, September 23, 2022

Echelons: How to build Fighter Character

 

Fighter Class

Fighters have an unparalleled mastery with weapons and armors. And thorough knowledge of combat skills making them superior combatant in both battlefields and dungeons.

If you choose to play as a fighter, think about two related elements for your background.

  • Where did you get your combat training
  • What drove you to this training in the first place ? A threat to your homeland, a thrust for revenge or a need to prove yourself …

👉 Strength should be your highest Ability Score followed by Constitution


Class Features :

Hit Points :

HP at first level : 10 + Constitution Modifier

HP increase per level : 6 + Constitution Modifier


Proficiencies :

Armor : all armors, shields

Weapon : simple weapon, martial weapon

Tools : none

Saving Throws : strength, constitution

Skill Proficiency :

Athletics (STR)

Perception (WIS)

Intimidation (CHA)

Stealth (DEX)


Level Up Features :

📌 Level 1 :

  • Proficiency Bonus : 2
  • Fighting Style : Choose one of the following fighting styles.

    1. Archery : When you use a ranged weapon , atk roll + 2
    2. Defense : Wearing Armor gives +1 AC
    3. Dueling : Fighting with one handed melee weapon in one hand and no other weapon in another hand gives +2 dmg roll
    4. Two Weapon Fighting : If fighting with two weapons, ability modifier can be added to the damage of second attack
  • Second Wind : On your turn, you can use a bonus action to regain hit points equal to 1d10 + fighter level. One Time only in a fight.

🔼 Level 2 :

Action Surge : You can take one additional action in your turn. One Time Only in a fight.


🔼 Level 3 :

Improved Critical : +5% Critical Hit Chance


🔼 Level 4 :

Ability Score + 2 (Increase one ability score by 2 or two ability scores by 1)


🔼 Level 5 :

  • Proficiency Bonus : 3
  • Extra Attack : You can attack twice in your turn.


🔼 Level 6 :

Ability Score +2


🔼 Level 7 :

Remarkable Athlete : You can add half of your proficiency bonus (round up) to Dexterity Check.


🔼 Level 8 :

Ability Score +2


🔼 Level 9 :

  • Proficiency Bonus : 4
  • Indomitable : If you fail in a saving throw, you can re-roll. If you re-roll, you must use the new roll. One time in a fight.


🔼 Level 10 :

Additional Fighting Style : You can have one additional fighting style from Archery, Defense, Dueling and Two weapon fighting.


🔼 Level 11 :

Extra Attack : You can attack thrice in your turn now.


🔼 Level 12 :

Ability Score +2


🔼 Level 13 :

  • Proficiency Bonus : 5
  • Indomitable : Two Use


🔼 Level 14 :

Ability Score +2


🔼 Level 15 :

Superior Critical : +5% Critical Chance


🔼 Level 16 :

Ability Score +2


🔼 Level 17 :

  • Proficiency Bonus : 6
  • Action Surge : Two Use
  • Indomitable : Three Use


🔼 Level 18 :

Survivor : When your HP is down to half or less, you regain 5 + Constitution Modifier at each turn. Not applicable if HP is 0.


🔼 Level 19 :

Ability Score +2


🔼 Level 20 :

Extra Attack : You can attack thrice in your turn.


* This build is the Champion Archtype of Fighter Class.


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