Fighters have an unparalleled mastery with weapons and armors. And thorough knowledge of combat skills making them superior combatant in both battlefields and dungeons.
If you choose to play as a fighter, think about two related elements for your background.
- Where did you get your combat training
- What drove you to this training in the first place ? A threat to your homeland, a thrust for revenge or a need to prove yourself …
👉 Strength should be your highest Ability Score followed by Constitution
Class Features :
Hit Points :
HP at first level : 10 + Constitution Modifier
HP increase per level : 6 + Constitution Modifier
Proficiencies :
Armor : all armors, shields
Weapon : simple weapon, martial weapon
Tools : none
Saving Throws : strength, constitution
Skill Proficiency :
Athletics (STR)
Perception (WIS)
Intimidation (CHA)
Stealth (DEX)
Level Up Features :
📌 Level 1 :
- Proficiency Bonus : 2
- Fighting Style : Choose one of the following fighting styles.
- Archery : When you use a ranged weapon , atk roll + 2
- Defense : Wearing Armor gives +1 AC
- Dueling : Fighting with one handed melee weapon in one hand and no other weapon in another hand gives +2 dmg roll
- Two Weapon Fighting : If fighting with two weapons, ability modifier can be added to the damage of second attack
- Second Wind : On your turn, you can use a bonus action to regain hit points equal to 1d10 + fighter level. One Time only in a fight.
🔼 Level 2 :
Action Surge : You can take one additional action in your turn. One Time Only in a fight.
🔼 Level 3 :
Improved Critical : +5% Critical Hit Chance
🔼 Level 4 :
Ability Score + 2 (Increase one ability score by 2 or two ability scores by 1)
🔼 Level 5 :
- Proficiency Bonus : 3
- Extra Attack : You can attack twice in your turn.
🔼 Level 6 :
Ability Score +2
🔼 Level 7 :
Remarkable Athlete : You can add half of your proficiency bonus (round up) to Dexterity Check.
🔼 Level 8 :
Ability Score +2
🔼 Level 9 :
- Proficiency Bonus : 4
- Indomitable : If you fail in a saving throw, you can re-roll. If you re-roll, you must use the new roll. One time in a fight.
🔼 Level 10 :
Additional Fighting Style : You can have one additional fighting style from Archery, Defense, Dueling and Two weapon fighting.
🔼 Level 11 :
Extra Attack : You can attack thrice in your turn now.
🔼 Level 12 :
Ability Score +2
🔼 Level 13 :
- Proficiency Bonus : 5
- Indomitable : Two Use
🔼 Level 14 :
Ability Score +2
🔼 Level 15 :
Superior Critical : +5% Critical Chance
🔼 Level 16 :
Ability Score +2
🔼 Level 17 :
- Proficiency Bonus : 6
- Action Surge : Two Use
- Indomitable : Three Use
🔼 Level 18 :
Survivor : When your HP is down to half or less, you regain 5 + Constitution Modifier at each turn. Not applicable if HP is 0.
🔼 Level 19 :
Ability Score +2
🔼 Level 20 :
Extra Attack : You can attack thrice in your turn.
* This build is the Champion Archtype of Fighter Class.

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